Attacked by Assassins ¶Īfter you exit the banquet hall you’ll find yourself in your room, where Linzi bursts in warning of some attack. The ability to highlight objects via the “Tab” button is much appreciated. That’s right, you had to wave the mouse cursor back and forth across the screen and carefully search (by watching for the icon to change) for things you could interact with. Give the door icon (henceforth known as an area transition) a click and your character will move on to the next area.īack in the day, some classic CRPGs (the likes of which clearly inspired Pathfinder: Kingmaker) there was no way to highlight interactable objects. Case in point, scroll down to the southeastern corner of the screen to find some large doors, beyond which you should find a cute little door icon. Hold it down and every interactable object will either be highlighted, gain an icon, or have its name displayed, making it a much, much easier task to navigate through the game. One of the most useful bits of advice for the entire game is the Tab key. Don’t worry, you’ll be presented with more info about gameplay as it becomes relevant. Icons in these windows can be activated or selected by clicking on them, and if you wish to have easier access of a particular spell/ability/item from an expanded window, you can click and drag its icon down to the hotkey bar to assign it to a hotkey. Above the hotkey bar you’ll find three icons, with the left-most one bringing up an expanded window of spells (which has its own tabs on the right side of the window to sift between spell levels), the center one doing the same for abilities, and the third being additional belt items. These hotkeys do what you might expect if you played any computer RPG in the past twenty years: click on the icon and you’ll activate/select the indicated spell/ability/item. To cast spells, note the hotkey bar above your character’s portrait. Most spells - save 0 level spells - can only be cast a finite number of times per day, after which you’ll need to rest to replenish them. Spells must be memorized before they can be cast - simply knowing them isn’t enough… unless you’re a Sorcerer, or similar sub-class, in which case you can freely cast your known spells. Simply click and drag the spells you want to memorize into one of your empty spell slots, or double click the spell in the book to transfer it. Press the “B” button to bring up your spellbook, where the spells you know/have access to will be on the book in the center of the screen, while the memorization slots will be on the bottom left. You know, just in case for some crazy reason you need them soon. The action performed is context sensitive - clicking on a character talks to it (if non-hostile) or attacks it with your equipped weapon (if hostile), while most objects have a single, obvious function (open and close doors and chests, toggle levers, etc.).Ī touch more advanced, but imminently quite handy, if your character has access to spells (you picked a spell-casting class or a pre-generated character with one) you can prepare your spells now. You can also use the scroll wheel of your mouse to zoom in and out.Ĭlicking on other characters or objects while you have a character selected will cause that character (or characters) to interact with them. If you’re playing full-screen, you can move the camera by moving your mouse cursor against the edge of the screen, which will then pan in the desired direction, otherwise you can use the good old WASD keys, arrow keys, or by depressing the scroll wheel button of your mouse and moving the mouse. Move a character around by having them selected (left-click on your character, or click and drag a box to encompass them) and clicking on your destination. To start you’ll be presented with tutorials on movement, controlling the camera and using the area exit. Subscribe to Premium to Remove Ads Leave the Great Hall ¶
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